LinkWreck Updates
This page records what is currently part of LinkWreck and what is being improved next. It is meant to give players, community members, and reviewers a clear picture of the project beyond the game canvas.
Current Focus
The current build focuses on fast browser access, short physics-driven matches, and a live multiplayer room. The main gameplay loop is already playable: move the core, swing the ball, collect Scrap, choose upgrades, and compete on the live leaderboard.
Recent Work
- Added Cloudflare Worker and Durable Object support for live rooms.
- Connected public status, player, and leaderboard endpoints to the room state.
- Added bot players so the arena stays active while the human player count is low.
- Added security hardening for API responses, WebSocket origins, and message limits.
- Added site ownership files, ads.txt, robots.txt, favicons, and a site manifest.
Balance Notes
Ball size, chain length, shield, spark, and boost are tuned to make fights readable rather than instant. The intent is that a player can understand why they were wrecked and what they could do differently next time. If one pickup becomes too dominant, the balance direction is to make counterplay clearer instead of simply making everything weaker.
Safety And Fair Play
LinkWreck does not include public chat in the game arena. Player names are limited and sanitized, and the server applies basic checks to reduce abusive traffic and sudden score inflation. More server-side validation is planned as the multiplayer population grows.
Planned Improvements
- More detailed match results after a run ends.
- Persistent cosmetic unlocks that do not affect competitive fairness.
- More arena events built around Wreck Cores and temporary hotspots.
- Clearer onboarding for new players who are learning chain momentum.
- Better content pages and changelog entries as features ship.
Community Feedback
Feedback is collected through the community links on the contact page. Reports about bugs, confusing mechanics, or unfair situations help decide the next iteration. LinkWreck is still a young project, but its direction is clear: a lightweight web game with a distinct physics identity and transparent development notes.